Continuing along the painting train for November, I managed to finally get the Cossacks I'd bought a month ago painted that have staring me in the face. Finally got over the hump to paint some horses and once that was done it was full speed again to get these ready for a game with a friend this weekend.
It was nice to add some more colorful units to the army, as much as I love painting Greatcoats.
Here is some pictures from the painting desk and from a game I had with my friend this weekend. They didn't necessarily get a good showing but they at least were a speed bump for the French Grenadiers!
Also a picture of the whole force painted so far since Late September, very happy with the progress and its not slowing anytime soon. At this point its painting other options, and Support choices for Sharp Practice.
On another note, I took a look at using AI to write me some a wargaming scenario which we used for the Sharp Practice game. The idea I took from a video Littlewars TV put up, and it really proved incredibly useful. Today's game was based around a rear guard action near Smolensk, where the Russians had to use scorched earth tactics on a local village to slow an approaching French advance guard. One of the things our Sharp Practice games are always missing is movement. It sadly tends to end in lines shooting at each other until one side breaks. This definitely fixed that problem, we had a game full of back and forth action repositioning units and some brutal melees. We have definitely been lacking task rolls in our games, which means units have to actually respond and move instead of just shooting.
Needless to say I will definitely be refining some scenarios for regular play and incorporate these at some point into a narrative campaign. Likely next year, when I get some French painted also.
Next on the painting table is some Pike wielding Opolchenyie, so will be checking in again soon.

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